
This project explores night-time lighting and atmosphere in a dark scene. I focused on using mesh lights to simulate key light sources and studied how different materials interact with light. By adjusting light intensity, color, and placement, I was able to create a moody, cinematic environment. This project helped me develop a deeper understanding of how lighting techniques directly affect the emotional impact of a scene.
Software: Maya, Arnold, Nuke
Role: Lighting, Compositing, Set Dressing
Assets from Cargo by KitBash 3D

This project explores a dramatic light beam, focusing on creating a cinematic atmosphere. The lighting was carefully created by adjusting intensity, color, and volumetric effects to guide the viewer's attention, emphasize the action, and enhance depth and mood throughout the scene. Through this project, I gained a deeper understanding of how shadows and spotlights interact to shape the mood.
Software: Maya, Arnold, Nuke
Role: Lighting, Compositing, Shading, Set Dressing
Assets from Cargo by KitBash 3D

This project explores bright daytime lighting in an interior environment. The lighting was carefully designed to capture a bright and sunlit atmosphere. Through this study, I developed a better understanding of how to control light when it is occluded by objects, adjusting shadows and light interaction to maintain a cohesive and believable result.
Software: Maya, Arnold, Nuke
Role: Lighting, Compositing, Set Dressing
Assets from Cargo by KitBash 3D

This project explores soft daytime lighting in an interior environment. The lighting was carefully designed to create a warm and inviting atmosphere. I focused on balancing light and shadow to enhance the comfort of the scene, experimenting with intensity, color temperature, and direction. Through this work, I developed a better understanding of how interior lighting can influence mood and guide the viewer's perception of a space.
Software: Maya, Arnold, Nuke
Role: Lighting, Compositing, Set Dressing
Assets from Sketchfab

This project explores night-time interior lighting and atmosphere. Through this project, I found that subtle details become especially important in a dark setting. I experimented with different color schemes and lighting setups to enhance the mood, atmosphere, and overall visual storytelling of the scene.
Software: Maya, Arnold, Nuke
Role: Lighting, Compositing, Set Dressing
Assets from Sketchfab

This project explores night-time lighting and atmosphere. I focused on using light, shadow, and volumetric lighting to create a moody, cinematic feeling within the scene. Through this project, I began to develop a deeper understanding of lighting and its important role in shaping a scene. This project sparked my interest in exploring how lighting and visual composition can enhance the emotional impact of a scene.
Software: Maya, Arnold, After Effects
Role: Modeling, Rigging, Animating, Lighting, Compositing, Set Dressing
Assets created by me

This project explores daytime lighting and atmosphere. In contrast to the night lighting study, I focused on creating a warm and natural daylight environment. Through this project, I gained a better understanding of how lighting techniques vary by time of day. I also experimented with rim lighting and selective light influence to highlight certain objects and create a soft atmosphere.
Software: Maya, Arnold, After Effects
Role: Modeling, Rigging, Animating, Lighting, Compositing, Set Dressing
Assets created by me

A collaborative short animated film created as part of a team production pipeline. I contributed by animating character performances and leading post-production compositing and color refinement. Through this project, I learned how collaborative workflows and clear communication between team members play a crucial role in the animation production process. While animating, I focused on technical details such as preventing foot sliding and refining character movement to create more natural performance.
Software: Maya, Arnold, After Effects
Role: Animating, Compositing
Character model from Turbosquid
An official University-Led VTuber trailer project created as part of a large team production. I contributed by creating VFX elements using Unity's particle system and assisted with lighting setup and scene optimization. Through this project, I gained insight into large-scale production workflows and learned how effective collaboration contributes to the overall result. Working with Unity's particle system also helped expand my understanding of particle-based effects, which later supported my work with similar systems in Maya.
Software: Blender, Unity
Role: Lighting, VFX

A short 3D animation featuring polar bear, penguin, and snowman characters. I worked on the full production process, including modeling, texturing, rigging, animating, environment asset creation, and final rendering. Through this project, I gained hands-on experience across the 3D animation pipeline and developed a deeper understanding of how each stage contributes to the final animated piece.
Software: Maya, After Effects
Role: Modeling, Rigging, Animating, Set Dressing, Compositing
Assets created by me

